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  • Última vez online: Nov 5, 2022
  • Gênero: Masculino
  • Localização: AZ, USA
  • Contribution Points: 0 LV0
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  • Data de Admissão: Maio 30, 2021
Go Go Squid! chinese drama review
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Go Go Squid!
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by qiyouguaidao
Jun 2, 2021
41 of 41 episódios vistos
Completados
No geral 6.5
História 6.0
Atuação/Elenco 7.5
Musical 7.5
Voltar a ver 7.0

a pop culture romance story that is not too believable

i think this series as a whole can be described as a cutey-lovey-dovey kind of series. it is generally light-hearted, the kind of series that may be for a certain type/s of audience, but not for another type/s of audience. this series is more on romance story that is supported by the esports plot/sub-story. it is one of the very few C-drama that I've watched without fast forwarding any episode, or skipping an episode. the acting of several characters notwithstanding the main characters are enjoyable. there is no character that evokes strong disgust or annoyance, which is a pleasant welcome. if you watch it without being too analytical or critical, then the series becomes more enjoyable.

the main female character can be paralleled to the common trend of fan-idol worshipper who has a deep crush with the idol. sometimes i feel the main male character mistreats the main female character. sometimes, i also feel as if the main female character is objectified, maybe from the way the character is supposed to act/dress/behave.

one of the things that didn't make much sense for me is how realistic is it for a doctoral student who knows programming language, and who is interested in artificial intelligence to be so clingy, meek/docile, and be an obsessive idol worshipper. the female lead is even willing to bring down her own sense of self-worth or dignity for a man who sometimes mistreat her. of course in love, and in real life, there is always that possibility that such a character exists.

to a certain extent, this series reveals much more of real life than it realizes. for examples,
+ percentage of female esports players groom by esports competitive clubs;
+ percentage of professional female esports players in the industry;
+ obsessiveness and fan-idol worshipping;
+ typecast 'acceptable' female characteristics/behaviors (meek; docile; subservient; etc.)
+ the under-represented frequency and seriousness of emotional/psychological abuse on women in the society
+ etc.
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